Export Formats
The application supports seven export formats, each suited for different platforms and use cases.Quality Levels
Select a quality level to balance processing time against geometric detail and surface fidelity.Material Types
Choose a material shading model to match your intended visual style.Texture Resolutions
Pick a resolution based on your target platform memory budget and visual requirements.Mesh Settings
Fine-tune the geometry output for your target pipeline.Mesh Modes
Triangle
Standard triangulated mesh. Guaranteed compatibility with all renderers and engines.
Quad
Clean quadrilateral topology. Preferred for animation, sculpting, and subdivision workflows.
Adaptive
Auto-optimized mesh that adjusts density based on surface curvature. Good for automatic LOD generation.
Mesh Options
Compression Levels
Control file size and loading time with adjustable compression.Texture and Material Maps
Enhance surface detail with additional texture maps and optimizations.Available Maps
Available Maps
- Normal Map: Adds surface detail without increasing geometry
- Ambient Occlusion: Simulates soft shadowing in creases and cavities
- Emission: Defines self-illuminating areas on the material
- Displacement: Physically displaces mesh geometry at render time
- Parallax: Simulates depth on flat surfaces through offset sampling
- UV Optimization: Improves texture space usage and reduces artifacts
- Texture Atlas: Combines multiple textures into a single atlas for fewer draw calls